You Are Legion
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Now accepting applications for Season Two, and on.
Legal Dossier
Birth Name:
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Wrestling Facts
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These are the people in charge of the insanity. Though don't expect management with the ego on the level of the E to involved, that face time is better used between teammates and opponents. Even Russel David, the most hands on of any of them, is still a Squared Circle-sized arms length away.
The Cavalry, The Executive Committee... The Four
Russel David - David has been a senior writer at PWM (e-wrestling's PWI, really) for the last several years. He first got the attention of the wrestling public as a columnist on the CWL.com website with The Bookmark. Using features that he created for that column, he went on to create an e-magazine of his own in The Mark. Since it's creation he's cultivated it's success into seemingly unrivaled contacts through out the business.
He was approached by The Fourth Man by the Legion's lost history and untapped potential, and working with James Boyd began cultivating ideas on all things Legion injecting the perspective of a New York hipster who has also been a die-hard wrestling fan since the day he was born. Russel David is the creative side of Legion. Together with Boyd, the logistics back bone.
As the Dunn Cup Chairman, he's the public face of the ownership, and will be the only one of the four that'll be stepping inside the ring to say anything for a good while. All in all, he's a good guy, in it for the roster and there careers, wanting to tell the best story possible.
James Boyd - Boyd is a student of the game, having been a promoter since the 80's with his long-time business partner Charles Dunn. Long enough for Boyd and Dunn to be as natural a shorthand for the two men as, say, Abott and Costello. A working relation he held stringent to, until Dunn's untimely death during a home robbery in 2003. Something that caused him to step away from the business for a time. He's a quiet man, who's extremely smart about the inner-workings of the business, working logistics with David and otherwise keeping the day to day nuts and bolts of the organization running.
Like many of his generation, he was inspired by the Legion of the 70's, and because he's always been the quiet yet informed-type, found all the information he could about it from the 30's and the 1890's. Using these lessons of promotion, he helped run All-Star Championship Wrestling for a good 13 years along side Charles Dunn, with financial support from a man by the name of Ethan Winters. It's because of the difficulties that came out of the working relationship between Boyd/Dunn and Winters, that's made Boyd forever weiry of 'backers', like The Fourth Man. And of people unfamiliar with the business like Duke. Though he keeps quiet and keeps to himself.
As always, Boyd is happier backstage in the Guerrilla position, then out in front of the crowd.
Sonja Duke - The great-great-great granddaughter of the Legion's creator... Sonja... is just not interested. A 27 year old R&D junior executive for a Fortune 500 company in Manhattan, though still living and looking after her mother in Queens, she has much different career aspirations on her mind then helping run a wrestling company.
Her father, Anthony, was a middle-aged Italian-American business owner, a greying caricature of Mario brought to life (the bulbous nose comes from the drinking habit). A bushy white mustache that was once black. Her father removed from the show man lineage he's come from, though still with a good blue streak when it comes to a sense of humor. A nice mirror of the modern decline of the American dream that his immigrant great-great-grandfather had. He would be in her position if not for his massive coronary in January.
Though she's the latest in the linage of Legion, having been unknowingly handed the reigns when her father died, and the owner to the rights of the federation, including the Cup itself, she's apathetic about the idea itself seeing it as a waste of her time. Wrestling really isn't her bag either. She's in this just enough to get her cut, not take this all that seriously and to look out for her families "best interest".
She'll continue to be disinterested in the proceedings, until the success of the promotion shows her what she could possibly gain in all of this.
Until then she's a generally quiet, entertaining side character with a blue sense of humor.
The Fourth Man - He's the money behind this whole thing. Bank rolling all manner of things Legion.
Who is The Fourth Man?
Suffice to say he has a history with not only David and Boyd, but also the business contacts in wrestling to rival Russel David. Not only did he spear head the Legion idea, but he also got David and Boyd on the same page before helping find the roster for the first season.
Legal Dossiers on the Four, to come.
Introduction
The Edguardo formula, more over the championship edition form of it, is a 'dice' formula deviced and fine-tuned by the former owner of a great fed named WWRPG.
He, and his fed, stressed two things. Fun and strategy. In that order. With Legion, and moreover the matchplay portion of it, I stress those same things.
What's the concept of a strategy fed though? What's the thing that'll make the Challenge, Roulette and Synergy weeks so different from normal matches that I might have had in an angle or RP fed, you might ask?
The other larger scale clusterfucks will be decided by the segments you write and the story you tell. The single and tag matches will be decided in the 'dice' formula, mentioned above and explained below.
And all the points won in each match will go on to decide to wins the Dunn Cup, each season. Explained in greater length in a different forumn.
Above all this is a formula that is created, so after a point who 'wins' is out of your hands and all you have to worry about as a handler is telling a hell of an entertaining and epic story. That's what this fed is about, in the end, we're hear to tell a story.
A. Parallel Universes
The E:CE Formula is what we use to determine winners and losers in most Legion matches. It is a process that will take one character structure and contests them against another in a wrestling match.
No "role playing" is used during this process and the winners and losers are not chosen by the bookers, writers, or any other controllable factor (the exception to this rule can be found below). The winners and loser of each bout then has the storyline written around it, with both the match and the segments.
If you're part of Legion, being the Dunn Cup winner isn't the end game for you. Telling the story of your season, and the season of your team, is. It's working together with others, and I can't stress this enough, telling the story and having fun while doing it!
Keep in mind that Legion has two parallel universes. There's the Match Rolling and the Match Storyline.
Match Rolling: Using the E:CE Formula to determine winners and losers of a bout. This results in a match transcript explains how a winner and loser were determined during the bout.
Match Storyline: Using ONLY the winner and loser information to create the storyline version of the match. The match is then written for the shows in a storyline format while keeping true to the winner and the loser of the bout. The storyline version of the match rarely ever corresponds to the match transcripts for creative purposes. Really, this is every match we've ever written just with the decision made for us.
Before we reveal the formula, there are some things you need to know in order to properly interpret the formula.
B. Wrestler Attributes
These are points assigned to the wrestlers physical properties such as Strength (STR), Speed (SPD), and Agility (AGY). These attributes will directly effect how your character does within Match Rolling. Successful and unsuccessful moves are determined based on your attributes along with some randomness within the Match Rolling Formula itself.
The player will be given some points to divide between the three whichever way they like within the following rules:
-Each attribute must have at least one point within it.
-Attributes are based on a scale of 1-10, but 8 is the highest any attribute can go. This prevents any character from being "too perfect."
-Once points are assigned to your attributes, they are FINAL and cannot be taken away or edited by the player, until the next season. The only way attribute scores can change, otherwise, is if more points are added as the character progresses.
When you apply, it will ask you to assign your points to attributes. You're allowed 14 total points from the start to divvy up between your Strength, Speed, and Agility. Each time you advance in Overall Level(s), you will be given more points to add to your attributes.
There is a fourth attribute, Defense (DEF). This attribute is not customizable by the player but by how the other attributes are structured. Much like the other attributes, this is based on a scale of 1-10, but it cannot exceed 8.The formula for determining the Defense Attribute is the following:
Defense Attribute Formula: The lowest Attributes among Strength, Speed, and/or Agility are added together, divided by two, and rounded down to the nearest whole number. This number is assigned to Defense.
For example, if you divide your 14 initial points like this: STR: 5, SPD: 5, AGY: 4, the Defense Attribute Formula will take your two lowest Attributes, in this case a combination of STR and AGY or SPD and AGY will be added together (5+4=9), divided by 2 (9/2= 4.5), then rounded down to the nearest whole number (4). That number then becomes your Defense (DEF).
For this example, the starting Attributes for the wrestler will be STR: 5, SPD: 5, AGY: 4, DEF: 4.
Defense, as you may have guessed, determines how your character does defensively in Match Rolling.
Examples
The "OPH" assigns his attributes. Out of the initial 14 points, he decides to assign them like this:
STR: 5
SPD: 5
AGY: 4
"Citizen" assigns his attributes. Out of the initial 8 points, he divides them like this:
STR: 5
SPD: 4
AGY: 5
According to the Defense Attribute Formula, both competitors highest and lowest attributes will be added, divided by two, and rounded down to the nearest whole number.
5+4=9
9/2=4.5
4.5 rounded down becomes 4.
For both the OPH and Citizen, their Defense attribute will be 4 for Defense.
Both competitors final attributes are the following.
OPH
STR: 5
SPD: 5
AGY: 4
DEF: 4
Citizen
STR: 5
APD: 4
AGY: 5
DEF: 4
Examples
In choosing their moves, the OPH and Citizen did choose the following:
OPH
LEVEL 1: Body Punch, Straight Punch, Back Elbow, Double Axe Handle, Headlock & Punch
LEVEL 2: Dropkick, Hiptoss, Atomic Drop, Abdominal Stretch
LEVEL 3: DDT, Vertical Suplex, Fall Away Slam
LEVEL 4: Acecrusher, Piledriver, Tarantula
LEVEL 5: None
Citizen
LEVEL 1: Straight Punch, Throat Thrust, Double Axe Handle, Headbutt
LEVEL 2: Spinning Heel Kick, Jaw Jacker, Atomic Drop
LEVEL 3: DDT, Northern Lights Suplex, Back Body Drop, Rope Drop Clothesline
LEVEL 4: Chokeslam, Hurricanrana, Head Scissor Takedown, German Suplex
LEVEL 5: None
NOTE: There is no particular reason why the above participants didn't choose any Level 5 moves. They just decided not to do so.
Examples
OPH and Citizen take their moves and put them in a Strategy List like so.
OPH
1. Body Punch
2. Straight Punch
3. Back Elbow
4. Double Axe Handle
5. Headlock & Punch
6. Dropkick
7. Hiptoss
8. Atomic Drop
9. Abdominal Stretch
10. DDT
11. Vertical Suplex
12. Fall Away Slam
13. Acecrusher
14. Piledriver
15. Tarantula
Citizen
1. Straight Punch
2. Throat Thrust
3. Double Axe Handle
4. Spinning Heel Kick
5. Jaw Jacker
6. Atomic Drop
7. DDT
8. Northern Lights Suplex
9. Back Body Drop
10. Chokeslam
11. Hurricanrana
12. Head Scissor Takedown
13. Rope Drop Clothesline
14. Headbutt
15. German Suplex
Example
OPH starts with 60 HP
Becomes a captain of his own team; 60 HP + 10 HP = 70 HP
Wins two WWA's; 70 HP + 6 HP = 76 HP
Wins Zenith; 76 HP + 5 HP = 81 HP
Wins Iron Man Award; 81 HP + 6 HP = 87 HP
87 - 60 = 27 points gains /2 = 13.5 (rounded up) 14 + 60
= 74 HP for the start of next season; for OPH