Matches Wrestled:
Points:
Team Points:
W:
L:
DQ:
D/NC:
PCT:
Submission:
Pinfall:
FPR (Successful Falls Percentage):
WAR (Wins Above Redshirt):
Plus/Minus (points for/points against):
Minutes Wrestled:
Soul:
Golden Ropes:

WRESTLER A

TOP ROPE

WRESTLER B

CENTER ROPE

WRESTLER C

BOTTOM ROPE

So the saying goes, and it's no truer then with Legion. The wrestling league has ties that go back to boxing and wrestling promotions of the 1890's.

As it stands in 21st Century, however, it's a ground roots promotion. Viral marketing through Youtube. Shows sold, not on television or PPV, but through DVD's and Basement Tapes. Stickers and spray paint instead of televised advertisements or roadside billboards. Live bands instead of pre-packaged video intros and pyros. Lived in locations, instead of cross-country touring dates.

And yet, Legion has a history that stretches back one-hundred and twenty years. Years of influence, cult status, and lost opportunities. And success that always seemed fleeting. So yes, the rest is...

One) History.

As a handler in eW, and also as a big fan of pop culture and a certain variety of sports (basketball, baseball, hockey and football-- pick one)... I've always been one for history, for facts, and stats.

So I thought to myself, what if I created a fed that not only has this deep history, but it's the kind of history that only the culture junkies had latched onto. So that students of wrestling knew about this fed and it's different incarnations, but your every day fan didn't.

It's as if it's wrestlings United Artists, barely known by some as a movie studio started by Charlie Chaplin, Mary Pickford and two other incredibly popular movie stars of the 1920's. It was a concept ahead of it's time, not to mention it could be argued as the birth of independent movie production companies, in a time when movie making itself was still young. It would even go on to be the first place to give Disney and 20th Century Fox there push... but it would also lose it's standing, meet it's own problem, collapse, and simply be a company sold for it's name. Even the name not holding the same meaning to your common movie fan.

So Legion is the story of a cult-favorite wrestling promotion, regaining it's glory days, regaining it's spirits. Shepperded by a wrestling fan, a pro wrestling beat writer named Russel David, being helped along by others with there own wrestling histories, James Boyd, an old wrestling promoter, the latest in the lineage of the Legion founding family, and the financial backer for it all, the mysterious Fourth Man.

A wrestling league being a community, where a punk rocker can stand beside a hardcore wrestling fan. A hipster with a wall street analyst. All of them, among others, enjoying the show that's happening in front of them. Teamwork, heroic moments, and traitorous tragedy...

All in the name of becoming the first Dunn Cup Champion.

Two) Structure.

One of the problems I ran into, handling, was the over-planning of the hobby, looking to far ahead, and not being prepared for any changes that might come along. So I thought I'd turn that fact on it's head.

In simple terms, the 16 people involved will RP to see which 4 become captain of there own 4 person teams. They then draft there teammates, during a 'Draft Weekend' show.

Seven shows then take place, five of which are booked by the captains and I through seeding (like golf's Ryder Cup, they don't know the other captains seeding choices). The matches of these shows are also decided by dice rolling. Dice rolling stats will be improved, with participation rewards. The sixth show is more open to RP battles and teammate vs. teammate and the like, it's like a normal eW show, it's an all-star game. The seventh show is an RP'd team battle royal. The team with the most points after all these shows wins something called the Dunn Cup.

Though winning the Dunn Cup is what you want your character to look towards, the dice rolling in most of the matches also removes control of that... so telling a great story including all the possible wins and losses, will reward the hardest working players and teams by the end of the season.

There's awards given out at the end of the season too, for a variety of accomplishments.

It adds strategy and then creates interesting situations when you have to weave your storyline around victory or defeat in the dice.

Creating your own history in a wrestling league, unlike any other.

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THE CARTEL

NAVEED ©, CHET WORTH, BROOKLYNN RIVERA, SHARC
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FRENCHIE'S FOREIGN

THE FLYING FRENCHIE ©, INOUE DOI, KRISTOS ZATANIA, ORAZIO DUKE
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WOLVES

MIKE RANDALLS ©, NIBI AUGUSTIN, BRIAN SPAES, RUNE WINTERS
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PULP HEROES

ALIAS ©, GVP, JONATHAN WILSON, JESSE RAMEY
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